Frequently Asked Questions

If there's no luck, doesn't that mean there's a best deck?

BOS has been in development for nearly a decade, and the large majority of that time has been spent making sure that this exact problem is never solved. As an analogy, let's take a look at chess. In chess, there are good opening moves that are clearly the best options, and there are bad moves that give no solid advantages. In the highest level of play for chess, there are several opening moves that grandmasters across the globe take as good and competitive moves. The difference becomes clear when you consider that they only ever play with the same set of pieces. In BOS, the pieces change with almost every single game you play. Every possible combination of decks playing against each other is its own game of chess, and each have to be solved from the ground up in the spur of the moment. While there may be some cards that are better options than others in more situations, it does not mean that there will be a "best deck."

Is this game only meant for competitive players?

No way! What would a game be if it wasn't fun? It is very exciting to play BOS in other formats of play, such as free for alls, team battles, or raid battles. If it didn't appeal to the casual player, then the game wouldn't be released. There are many ways to play BOS, and it is encouraged to bend the rules to your will to enjoy the game however you want! Of course, there are other plans in the works as well, but we can't reveal those quite yet...

How can the game be fair to weaker players?

In short, it shouldn't be. BOS is designed to be competitive, so it naturally appeals to players who want to push their competitive prowess to the limit. It is a core feature of BOS to reward players that put in the effort to be the best they can be. However, that does not mean that it is impossible to win if you have a worse total winrate than your opponent. Placing your opponent in situations where they can make a mistake is key to pulling out victories, especially if you are used to playing in those situations. If you feel you are at a disadvantage, you need to take the opportunity to learn from the games you lose and the players you lose to. Ask them questions and improve. Daigo Umehara, the best fighting game player of all time, wrote: "Tournaments are a playground for people who practice for growth. It’s where they show off their achievements. Once I made that realization, I finally started making continued growth my goal, rather than winning."